Iron Tempest Commandos

This page is missing information from Call of the Father Mordehall is a land of politics and deceit. None play that game better than the Iron Tempest Commandos. The Iron Tempest Commandos are the strength behind the Crown. They are renowned throughout Var’Tareen as expert spies, infiltrators, and assassins, who are counted among the best fighters in the world. This group of one thousand soldiers report directly to the Kaiser or an apportioned general. They work in groups of four spread out through every country and every court in Mordehall hidden in waiting. The Tempest Commandos are highly trained and incredibly deadly. Their promise is that should any wrong befall Mordehall, should any foreign troops attack their country, those who are responsible will pay. It is a threat that has kept Mordehall safe for centuries. None but Nezeril have attacked their country because of the danger of the commandos.

Ricard Joyce suspected that the Iron Tempest Commandos were responsible for discrediting his parents and the fire that destroyed their invention.

Training
Although Roadon has by far the best army in the world, few people can compare to the sheer power of a single commando. They are trained from the ages of six or seven, in a complex below the Kaiser’s palace in Dorlon. Children are adopted by the Crown or sold for two talents by parents who can’t afford to raise them. Before anything commandos learn skills with every weapon and learn complete loyalty to the Kaiser. After years of martial training they learn deceit and subterfuge. Finally they specialize in a warform. This may include magic or extreme skill with a blade, or the ability to move quiet as night. Although the exact details of the Commando training is a closely kept secret, rumors tell that monsters are kept in their training place. They are there for the Iron Tempest to practice their skills. At seventeen, commandos begin their first assignment. Often they are embedded undercover in a border patrol, or placed in a low ranking court. As they gain experience they are placed in a unit of four commandos. These battle groups support each other and trust each other completely. When going undercover some of the four will act as an outside support team.

Tempest Commandos tend to be less religious than most residents of Var'Tareen, since their loyalty is to the Kaiser.

Feline Agility
Recently the Iron Tempest has developed a new weapon. In the 440s, spurred on by rumors of magical people, the researchers and magicians of the Kaiser discovered a new form of human enchantment. By melding a soldier with a cat and godstones of the earth, they found they could grant the soldier supernatural agility and the ability to fall great distances without fear of injury. Two forms of this were made, the Greater Aspect of the Cat which was more powerful and more expensive, and the Lesser Aspect, a cheaper but still effective version. People enchanted with Lesser Feline Agility, have visual and behavioral changes. Their eyes get bigger and the iris becomes more vibrant. Their tongues grow small barbs, only visible on close inspection. The enchantment also tends to make people a little more isolated and give them a heightened fight or flight response.

Very few commandos were enchanted with this ability, but those that were, were especially deadly. Vreeli Szere possessed the aspect of the cat, but was killed in action because of her orders not to fight Roadani soldiers.

Deployment
The Tempest commandos are a powerful force on the battlefield and in the shadows. They typically work in groups of four including a leader, a magician, a fighter, and an assassin. Many of the Tempest Commandos stay in Dorlon and the other cities of Mordehall in plain view. Their goal is to act as a deterrent and quick response team should something go wrong. They are meant to deter both invaders and ambitious Mordish Lords. Many others are undercover around the world. But they are careful not to provoke the ire of the other countries.

In the field the groups of four don’t always stick together. Instead they operate as an individual cell capable of supporting each other as needed. Each commando is expected to know where their other three cell members are and how to contact them. The cell leader knows the location of other cell leaders.

Uniform
The Tempest Commando uniform has become an icon of Mordehall. It starts with a white long coat with silver or gold buttons. They wear silver colored pants and white boots with gold laces. Beneath the coat they wear Mordish chainmail. The commandos also carry a decorative silver rapier and wear a patch of with their symbol on their left shoulder. The icon is a lightning bolt placed over a shield. The commandos also wear a black cloth over their nose and mouth, as well as a silver ring with the Kaiser’s seal

Enemies
Lord Keel was the most dangerous enemy the Iron Tempest Commandos faced. He worked for a group trying to create a Mordish Republic. One of his jobs was to find ways to counter the Iron Tempest. He did so by starting an expedition with Janie Kerias to recover secrets of human enchantment. With his power he could beat the Commandos.

Dozens of commando teams were deployed in Pellisberg in early AeP 447, to take on the count.

Members
Vreeli Szere was an Iron Tempest Commando working in Hrai Kraedox. She was working with at least one other person who was never identified by the Roadani.

Commodore March wore a Tempest Commando's jacket. However it is unknown if he was a member of the group or not.

Events
The Tempest Commandos put a spy in the capitol building of Roadon. Vreeli Szere was working for General Zentin Pareer who was the Roadani expert on Mordehall. She provided him non critical information which could be verified. She also fed him false information and reported to Dorlon what the Roadani knew. Vreeli was supported by at least one other unnamed commando. He was never caught. She had access to the War Archives and nearly unlimited information. She was eventually caught and interrogated by the Roadani. She didn’t talk despite being tortured for a week. She was to be transferred to a facility where Krin Vash’Neer and others were going to experiment on her to try and learn more about living enchantment. Mezzin Qolat helped her commit suicide so she wouldn't have to live a life of pain.

See Mordish Civil War

Appearances
Campaigns Supplemental
 * 1) Silver Mists and Bloody Tides Session Five: As the Crow Flies (Mentioned Only)
 * 2) The Snake in the Sand Session One: The Poisoned Pit (Mentioned Only)
 * 3) The Snake in the Sand Session Two: The Torch in the Storm
 * 4) The Snake in the Sand Session Three: The Viper's Head
 * 1) SMBT Supplemental: J’Kar’s Reflections (Mentioned Only)
 * 2) SitS Supplemental: Epilogue
 * 3) SitS Supplemental: Mezzin's Report