Sarai Eveningstone

Sarai Eveningstone was a sailor and smith from the Steel Cliffs in the Southern Isles. With acceptable skill in a wide variety of crafts, Sarai did well as a jack-of-all-trades craftsperson. This skillset was highly desirable for single ships or small fleets to rent for Seasmith services. Shortly after her father died in Iron Eye's Final Battle, Sarai was betrayed by the captain she was under contract with. After escaping and finding herself on the mainland for the first time, Sarai joined a group of monster hunters in Pellisberg. The quest took her group all the way to Alkalandra’Mar in the deserts of Roadon.

History
Like many Steel Cliff residents, Sarai Eveningstone grew up learning the crafts of steel work and even some carpentry. Never quite specializing, her nimble hands enabled her to make any small objects that were needed or ordered. She lived a peaceful life for her entire childhood, playing on the rope bridges and swings between the islands with other children -like her friends Yerrivin Galestrom and Amaia Velenstol- when she didn't have to work. Once Sarai was an adult, she did tours on several ships as an on-board smith and repairman, as was common among the Seasmiths. Her nimbleness and coordination allowed her to quite excel when on the water, defty climbing the rigging and being wherever needed to apply a fix. This work took her through Crow's Harbor many times, a city which she grew to enjoy quite well.

In the middle of AeP 446, Sarai arrived back home only to learn of her father's death. A conflict between pirate lords in Iron Eye's Final Battle took many casualties, and Julieb was caught in the crossfire. When his body was returned, it came with a note and a strange deep blue gauntlet he always wore on his trips. The note explained to Sarai that the gauntlet was now hers, and explained how to use it. The item had a large bulge on the outside of the arm which unfolds into a wrist-mounted, enchanted hand crossbow. When worn and loaded, it would fire with a thought. It also had the ability to move objects from afar, an invaluable trait for intense situations on a ship. Sarai spent weeks practicing with her father's heirloom and became very adept at controlling objects with precision. A few months later Sarai left on another tour with a ship no one had worked with before, the Spring Scream under Captain Tuckson Freederland. Sarai had an uneasy feeling about the captain and the crew. The recent power vacuum had been giving some pirates delusions of grandeur and tempting them to actions that would normally be dangerous. A week in, the captain began goading Sarai into going with the boarding and raiding parties. Sarai was quick to respond that violence is strictly not within her contract. A month in, the captain was bordering on demanding it. The ship encountered a heavy storm. Nothing Sarai and the rest of the crew couldn’t handle, but Sarai had to use her gauntlet a few times to grab far away tools and ropes while keeping things together. This gathered the greedy eyes of the whole crew. A few nights later Sarai awoke to a crew member attempting to steal her gauntlet. She gave chase, catching up to him on the deck. After a short fight (and a bolt in the knee for good measure), Sarai had her gauntlet back and had made her point. As she turned to return to her cabin though, the captain was there chuckling. “So you can fight!” he said, adding “That means you can and will join the next raid… or swim with the rest of the bodies after.”

When that next boarding came, Sarai had her plan. A few quick maneuvers,and a carefully sabotaged sail later, the raid failed with the victim ship sailing away and Sarai on board. It took some convincing, but the new captain agreed to take her safely to the next port as long as she agreed to stay locked in a cabin. By the end of the journey she had made some amends and was no longer confined to her cabin and began helping with repairs as she would on any other ship. She thanked Captain Helva of the Blooming Night for her hospitality, who thanked Sarai in turn and gave her a small pouch of regents before leaving her in Pellisberg on the Annin Peninsula where she found her way to Evert Gate.

Sarai used most of the money to send a letter to her mother in the Steel Cliffs warning them of the Spring Scream’s and Captain Freederland’s betrayal. Being her first time on the mainland, Sarai saw the opportunity to do some exploring and meet new people. The elders back home had talked about making contacts on the mainland to counteract the instability occurring in the Isles. In order to gain some travelling money Sarai joined what she thought at the time would be a quick monster hunt involving some creatures attacking someone's home.

Over the next month...

[Campaign summary from Sarai's perspective]

[Current status]

Appearance
Sarai had plae but tanned skin with several cut and burn scars, especially on her arms. Her blonde hair was typically dyed rust-red. She keeps it shaved on the sides with the rest braided from the front to the back falling just past the shoulder blades. Her blue eyes matched the deep ocean water.

Most often Sarai worea simple white stained tunic, with dark blue breeches. Over that she usually wore a light gray sharkskin-leather jacket and chaps, the jacket had three overlapping steel plates protecting the right shoulder and upper arm. As for gear, Sarai almost always wore a deep blue gauntlet on her left arm that was thick on the outside. She also wore a hefty belt with spots for tools, a thigh bag on her left leg, and a short sword sheath across her lower back.

Relations

 * Drashaaven
 * Orna Wellis
 * Francis MerCest
 * Matilda
 * Sonwa
 * Weyland Pharus
 * Carlot Margo Eveningstone (Mother): Lived in the Steel Cliffs where she is the youngest of the council of elders.
 * Julieb Eveningstone (Father) [Deceased]: Killed during Iron Eye's Final Battle while under contract with the pirate lord Nyshia Furrel.
 * Jorge Eveningstone (Brother): Lived in the Steel Cliffs doing artisan work. Lost an ear and half a finger the first an only time he left home.
 * Ulma Eveningstone (Sister): Left the Steel Cliffs in AeP 437. Last known to Sarai to be living in Toalla as a silversmith.

Tidal Gauntlet
Sarai's father left her a powerful enchanted item when he passed. Normally, it looked like a deep blue gauntlet of dyed leather and painted metal, covering the entire forearm. While there was little material on the inside of the hand and arm to keep it light and agile, it was unusually thick on the outside of the forearm.

The outside part of the forearm was actually a cleverly hidden small crossbow. With a flick of a wrist, the crossbow could be unfolded and fired. However, the item has an even more powerful ability. It was enchantment with the tides. With some concentration, the user could move nearby objects up to the size of a person, although it did not work on any sort of conscious creature.

List of Appearances
Campaigns


 * 1) Call of the Father Session One: Evert Gate
 * 2) Call of the Father Session Two: The Eternal Eye
 * 3) Call of the Father Session Three: Places Long Forgotten
 * 4) Call of the Father Session Four: Children Beneath the Open Sky
 * 5) Call of the Father Session Five: At the Golden Gates
 * 6) Call of the Father Session Six: Alkalandra'Mar

Auxillary