Dral’Kaar

This page is missing information from Call of the Father The Dral’Kaar are a secretive group tasked with preventing the tyranny of the gods, maintaining the sovereignty of mortals, and guarding the six god-killing blades. Their wardens assimilate in every government to watch. In order to maintain secrecy they developed the Warden’s Tongue.

History
The Dral’Kaar maintains formal trade with the county of Pellisberg, Roadon, and Toalla. They mostly trade for food and raw materials, as they don’t control much land. The Dral’Kaar also send out patrols up to a dozen miles from the Vault.

A council of leaders rules the Dral’Kaar. Its members are democratically elected by the Wardens and Wrights. The Mordish Birding Society partially based their goals for a Republic on this system.

The Dral’Kaar have undergone no official missions during the modern era.

The Vault
The Vault is the headquarters of the Dral'Kaar. It is located North of the Jarem Desert on the Roadani border and South of Reskon.

Members
People who fight for the Dral’Kaar are called Wardens. Wardens include both undercover operatives and the small standing army of the Dral’Kaar. The people who live inside the vault as crafters and smiths, are called Wrights.

The Roadani General Zentin Pareer, knew several Dral’Kaar wardens in his youth.

Francis MerCest was a Dral'Kaar Warden active in Pellisberg.

Appearances
Campaigns


 * 1) Call of the Father Session One: Evert Gate
 * 2) Call of the Father Session Two: The Eternal Eye

Supplemental


 * 1) SMBT Supplemental: J’Kar’s Reflections (Mentioned Only)
 * 2) The Snake in the Sand Supplemental: Mezzin’s Report